EA Sports NHL 23 and NHL 24
I spent 15 months on the audio team for NHL 23 and NHL 24, specifically working on the implementation, databasing, and tuning of the commentator’s speech system. The NHL games played a huge role in my formative years, so it was an honour to be a part of the future of the franchise!
Skywind is a fan remake of The Elder Scrolls: Morrowind within the engine for The Elder Scrolls: Skyrim. It is a volunteer based project that has hundreds of contributors from around the world. I have been donating my time and creating sound effects for it.
UE5 / Wwise Implementation Project (WIP)
I have been building a game in Unreal Engine 5 for the purpose of showcasing my audio implementation and sound design skills. Still early in the process, but it has been a ton of fun so far!
Wwise/MaxMSP Generative Music System
For an audio test, I was asked to create "something crazy" in Wwise without any other guidance besides limits on the amount of audio files within the Wwise project. Using MIDI information sent from MaxMSP, I created a Krell system, which is a popular patching technique in modular synthesis. Patch starts at 1:51.
Meridian 157: Chapter 2
Had the opportunity to create some SFX for the latest instalment in the Meridian 157 saga. I love this series so this was an awesome experience!
“In both a figurative and literal sense, detective David Zander has hit rock bottom. Trapped deep underground on a lost and forgotten island, David’s priority shifts from finding answers about the mystery surrounding him, to surviving the crisis he now finds himself trapped in. It’s now up to you to find an escape from the madness of meridian 157, but be warned, as escape may not come so easily. Will David find the answers he has searched so hard for, or will his efforts all be in vain?”
More info here.
Nova
Composed and implemented an interactive soundtrack for this video game while at VFS.
“Nova is a Online Fighting game where up to six players can battle it out in 1 vs. 1 matches, and after each round of matches the player with the lowest score gets eliminated. It's all out aggression in these fights as you try and be the best fighter around.”
Originally, the team was looking for a synthwave-styled soundtrack, so creating that was a total blast. Later on, we decided to add a transition between stages and so I made some light-hearted elevator music to go along with it and contrast the battle music. All of these are designed to loop after a short intro, which is easily implemented in any middleware such as Wwise or FMOD.
Stage 1 takes place on the street, Stage 2 is in a nightclub, and finally, Stage 3 takes place on the roof of the building.
This was my first experience working on a game and it was an overall great experience!
More info here.